Report from the first WaterAware workshop

The workshop was a great experience with a handful of enthusiastic participants defying the terrific summer weather, spending an evening in the HSB Living Lab conference room that would otherwise have been ideal for barbecue with friends.

The workshop program comprised an introduction guest lecture on video link by professor Greg Morrsion of Curtin University, Australia,, a brainwriting session, a co-creation workshop session and finally presentations and summaries. Industry expert Per Ericsson of Greytec AB was invited and participated as inspirator.

The output of the workshop was highly interesting and will certainly be useful in the next WaterAware project, but more on that later.

The ideas from the brainwriting sessions where echoed in the main session of the workshop, which is to be expected. The output of the workshop is summarized and documented in this report, and while some main points have been observed, further analysis is possible, which will probably yield further insight and refined ideas. The three main takeaways from the workshop are the thematic approaches

  • Gamification
  • Motivation
  • Information

i.e. add a game component for retaining user engagement, motivate the user to modify practices (e.g. by social pressure) and inform the user facilitate practice based on knowledge (primarily on conservation related issues). 

The final report has now been written and can be downloaded by clicking the link below<. Please leave your comments below. WaterAware_Final Report_180905_Jesper Knutsson

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